Greetings all!
In this week’s readings there seemed to be two different vein of thoughts the first being cheating and the harmful effects cheaters have on playing games (links found
here and
here). The second vein of thought dwelt on a practice known as “gold farming” and how it has evolved the economics both in a virtual world but also in the real world (links found
here and
here). The discussion on gold farming was particularly interesting to me as the articles dealt with particular emphasis on two different thoughts: politics and economics. Politics because the authors strove to show how what was happening in a digital world happened in the real world many years ago; Economics because money is being transferred between real-world nations but also changing the digital world and the value of the gold itself through inflation.
All mummery of politics and economics aside, I feel that gold farming is harmful both in the digital world and, more importantly, the real world. How so you might ask? One of the important parts of economics is how the common person creates value through increasing in skills and then using those skills for the betterment of the community, the nation, and the world as a whole. This idea of being able to create value is vitally important especially to the individual as it is a good indication of the growth of the person. In gold farming, it is literally creating a market of digital workers who earn real world money.

This is harmful to the gold farmer as well as to the economies. To find out why this is first, answer the question “what real world skills are being developed to create economic value?” The answer is gaming skills of course but games in general are very short lived in comparison to the lives we live. Furthermore, the skills developed are shared by 10-12 million other players. I would hypothesize that the gamers who participate in gold farming are actually digging themselves into an economic hole in which eventually they will find themselves unable to retreat from, having developed no marketable skills during that time and created nothing of real-world value. The game goes away, as it surely will in the future, and there goes the market.
The second vein of thought is cheating and how it has impacted gaming. I personally thought that the ideas were amusing and interesting but ultimately an exercise in futility. We are raising our generations to be winners, to accomplish great things whatever the costs. We are also raising our generations of people on the idea of getting ahead using the “quick and easy” way (for a good example of this, see the US economy and the bank industry). Continually we are promised perfect bodies with minimal amount of time (via a diet and exercise) or a beautiful home or expensive car with very little sacrifice of time or money. These all correlate to cheating, as cheaters are interested in quickly and easily getting ahead in a game. Why sacrifice time and put effort into a game when you can just cheat and be the top?

My ultimate answer to this is that nothing of value or worth ever came easy and that the things of greatest value take time and sacrifice. Gaming is for fun and in the grand scheme of things not of the greatest value. This leads me to the conclusion that I really don’t care if others cheat as putting everything into perspective lessens the need for perfecting a game character or the experience of the game itself.
To be completely honest, I’ve cheated on many games but they were only single-player games so no other players were effect except for me. “Why did I cheat” you may ask. The answer is quite simple:

When I play a game, I do so for the unique story. I play games as simple diversions in between all of the many real world activities I’m involved in. I do not have the time to invest in a game to experience the many hours of long drawn out, sometimes frustrating, gameplay. Interestingly enough, I’m not the only one with this particular mindset as there are many gaming developers which are now creating games designed to be enjoyed in bite-sized chunks.
In conclusion, how we play our games is ultimately a reflection of what we have going on in the real-world and not the inverse.
Cheers!