Thursday, May 14, 2009

A Reiteration of Last Weeks Articles

Greetings all!

I feel that I need to re-enforce and clarify what I stated last week as a precursor to this week’s wise words. Last week was focused upon how gamers and the online world are impacting real world activities, such as civic and political activities.


I would like to say that, in regards to the civic/political activities of gamers, it would be a logical fallacy to conclude that because gamers may participate in such activities online, then those actions are going to be carried on in the real world, that gaming alone causes individuals to participate or even that gaming had any effect at all on gamers decisions to be participants in the real world community or nation.


These conclusions are drawn from first hand experience when dealing with the gaming community. Most of the time, when I attempt to encourage civic or political engagement from individuals who game heavily, the response is one of disinterested apathy. All the while, these same individuals will be often more than willing to socialize and help out fellow teammates or clan members from one game or another.


What I am suggesting is that, depending upon what we use as a measure of civic or political activity, gamers in general can be skewed as having very high or very low civic/political engagement.

I personally disbelieve the idea that gaming had anything to do with individuals participating or encouraging political or civic duties. If these individuals weren’t doing it before gaming, then there isn’t really any reason to believe that they will while gaming or in the future.


Cheers!


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